AI Insights · Timothy · July 2024
Top 5 High Fantasy Games Performance in Australia Q2 2024
Discover the performance trends of the top 5 high fantasy games in Australia during Q2 2024, including downloads, revenue, and active user data from both iOS and Android platforms.
During the second quarter of 2024, the high fantasy game segment in Australia saw significant activity, with notable performances from Squad Busters, Wuthering Waves, Solo Leveling:Arise, AFK Journey, and Clash of Clans. Data from Sensor Tower reveals intriguing trends in downloads, revenue, and weekly active users.
Squad Busters by Supercell showed a remarkable surge post its release on May 29. Weekly revenue grew from $1K in the week of May 20 to a peak of approximately $110K in early June, before stabilizing around $58K to $70K towards the end of June. Downloads also followed a similar pattern, peaking at 408K in the last week of May. Weekly active users soared to 380K in the same period, but later settled at around 16K by the end of June.
Wuthering Waves from KURO GAMES, released on May 21, started strong with $112K in revenue, climbing to $150K by the first week of June. Despite a decline to $70K mid-June, it rebounded to $101K by the end of the quarter. Downloads saw a high of 86K initially, but dropped steadily to about 3K in the last week of June. Weekly active users followed a similar trajectory, starting at 76K and decreasing to 31K by the end of June.
Solo Leveling:Arise by Netmarble Corporation, released on May 7, experienced a robust start with revenue peaking at $135K in the second week of May, before stabilizing around $43K to $54K towards the end of June. Downloads showed an initial spike of 45K, but gradually declined to around 5K by late June. The game maintained a strong weekly active user base, growing from 43K to 57K over the quarter.
AFK Journey from Farlight Games, launched on March 27, had a steady revenue stream, starting at $145K and tapering to $54K by the end of June. Downloads decreased from 29K in early April to around 2K by late June. Weekly active users saw a gradual decline from 43K to 18K throughout the quarter.
Finally, Clash of Clans by Supercell, a long-standing favorite, continued to perform well. Revenue fluctuated between $165K and $271K, peaking in early April. Downloads remained relatively stable, averaging around 6K per week. The game sustained a high number of weekly active users, ranging from 585K to 678K.
These insights highlight the dynamic nature of the high fantasy game market in Australia. For more detailed data and further analysis, visit Sensor Tower.